maze_dataset.generation.generators
generation functions have signature (grid_shape: Coord, **kwargs) -> LatticeMaze
and are methods in LatticeMazeGenerators
1"""generation functions have signature `(grid_shape: Coord, **kwargs) -> LatticeMaze` and are methods in `LatticeMazeGenerators`""" 2 3import random 4import warnings 5from typing import Callable, Concatenate, ParamSpec 6 7import numpy as np 8from jaxtyping import Bool 9 10from maze_dataset.constants import CoordArray, CoordTup 11from maze_dataset.generation.seed import GLOBAL_SEED 12from maze_dataset.maze import ConnectionList, Coord, LatticeMaze, SolvedMaze 13from maze_dataset.maze.lattice_maze import NEIGHBORS_MASK, _fill_edges_with_walls 14 15_NUMPY_RNG: np.random.Generator = np.random.default_rng(GLOBAL_SEED) 16random.seed(GLOBAL_SEED) 17 18 19def _random_start_coord( 20 grid_shape: Coord, 21 start_coord: Coord | CoordTup | None, 22) -> Coord: 23 "picking a random start coord within the bounds of `grid_shape` if none is provided" 24 start_coord_: Coord 25 if start_coord is None: 26 start_coord_ = np.random.randint( 27 0, # lower bound 28 np.maximum(grid_shape - 1, 1), # upper bound (at least 1) 29 size=len(grid_shape), # dimensionality 30 ) 31 else: 32 start_coord_ = np.array(start_coord) 33 34 return start_coord_ 35 36 37def get_neighbors_in_bounds( 38 coord: Coord, 39 grid_shape: Coord, 40) -> CoordArray: 41 "get all neighbors of a coordinate that are within the bounds of the grid" 42 # get all neighbors 43 neighbors: CoordArray = coord + NEIGHBORS_MASK 44 45 # filter neighbors by being within grid bounds 46 neighbors_in_bounds: CoordArray = neighbors[ 47 (neighbors >= 0).all(axis=1) & (neighbors < grid_shape).all(axis=1) 48 ] 49 50 return neighbors_in_bounds 51 52 53class LatticeMazeGenerators: 54 """namespace for lattice maze generation algorithms 55 56 examples of generated mazes can be found here: 57 https://understanding-search.github.io/maze-dataset/examples/maze_examples.html 58 """ 59 60 @staticmethod 61 def gen_dfs( 62 grid_shape: Coord | CoordTup, 63 *, 64 lattice_dim: int = 2, 65 accessible_cells: float | None = None, 66 max_tree_depth: float | None = None, 67 do_forks: bool = True, 68 randomized_stack: bool = False, 69 start_coord: Coord | None = None, 70 ) -> LatticeMaze: 71 """generate a lattice maze using depth first search, iterative 72 73 # Arguments 74 - `grid_shape: Coord`: the shape of the grid 75 - `lattice_dim: int`: the dimension of the lattice 76 (default: `2`) 77 - `accessible_cells: int | float |None`: the number of accessible cells in the maze. If `None`, defaults to the total number of cells in the grid. if a float, asserts it is <= 1 and treats it as a proportion of **total cells** 78 (default: `None`) 79 - `max_tree_depth: int | float | None`: the maximum depth of the tree. If `None`, defaults to `2 * accessible_cells`. if a float, asserts it is <= 1 and treats it as a proportion of the **sum of the grid shape** 80 (default: `None`) 81 - `do_forks: bool`: whether to allow forks in the maze. If `False`, the maze will be have no forks and will be a simple hallway. 82 - `start_coord: Coord | None`: the starting coordinate of the generation algorithm. If `None`, defaults to a random coordinate. 83 84 # algorithm 85 1. Choose the initial cell, mark it as visited and push it to the stack 86 2. While the stack is not empty 87 1. Pop a cell from the stack and make it a current cell 88 2. If the current cell has any neighbours which have not been visited 89 1. Push the current cell to the stack 90 2. Choose one of the unvisited neighbours 91 3. Remove the wall between the current cell and the chosen cell 92 4. Mark the chosen cell as visited and push it to the stack 93 """ 94 # Default values if no constraints have been passed 95 grid_shape_: Coord = np.array(grid_shape) 96 n_total_cells: int = int(np.prod(grid_shape_)) 97 98 n_accessible_cells: int 99 if accessible_cells is None: 100 n_accessible_cells = n_total_cells 101 elif isinstance(accessible_cells, float): 102 assert accessible_cells <= 1, ( 103 f"accessible_cells must be an int (count) or a float in the range [0, 1] (proportion), got {accessible_cells}" 104 ) 105 106 n_accessible_cells = int(accessible_cells * n_total_cells) 107 else: 108 assert isinstance(accessible_cells, int) 109 n_accessible_cells = accessible_cells 110 111 if max_tree_depth is None: 112 max_tree_depth = ( 113 2 * n_total_cells 114 ) # We define max tree depth counting from the start coord in two directions. Therefore we divide by two in the if clause for neighboring sites later and multiply by two here. 115 elif isinstance(max_tree_depth, float): 116 assert max_tree_depth <= 1, ( 117 f"max_tree_depth must be an int (count) or a float in the range [0, 1] (proportion), got {max_tree_depth}" 118 ) 119 120 max_tree_depth = int(max_tree_depth * np.sum(grid_shape_)) 121 122 # choose a random start coord 123 start_coord = _random_start_coord(grid_shape_, start_coord) 124 125 # initialize the maze with no connections 126 connection_list: ConnectionList = np.zeros( 127 (lattice_dim, grid_shape_[0], grid_shape_[1]), 128 dtype=np.bool_, 129 ) 130 131 # initialize the stack with the target coord 132 visited_cells: set[tuple[int, int]] = set() 133 visited_cells.add(tuple(start_coord)) # this wasnt a bug after all lol 134 stack: list[Coord] = [start_coord] 135 136 # initialize tree_depth_counter 137 current_tree_depth: int = 1 138 139 # loop until the stack is empty or n_connected_cells is reached 140 while stack and (len(visited_cells) < n_accessible_cells): 141 # get the current coord from the stack 142 current_coord: Coord 143 if randomized_stack: 144 current_coord = stack.pop(random.randint(0, len(stack) - 1)) 145 else: 146 current_coord = stack.pop() 147 148 # filter neighbors by being within grid bounds and being unvisited 149 unvisited_neighbors_deltas: list[tuple[Coord, Coord]] = [ 150 (neighbor, delta) 151 for neighbor, delta in zip( 152 current_coord + NEIGHBORS_MASK, 153 NEIGHBORS_MASK, 154 strict=False, 155 ) 156 if ( 157 (tuple(neighbor) not in visited_cells) 158 and (0 <= neighbor[0] < grid_shape_[0]) 159 and (0 <= neighbor[1] < grid_shape_[1]) 160 ) 161 ] 162 163 # don't continue if max_tree_depth/2 is already reached (divide by 2 because we can branch to multiple directions) 164 if unvisited_neighbors_deltas and ( 165 current_tree_depth <= max_tree_depth / 2 166 ): 167 # if we want a maze without forks, simply don't add the current coord back to the stack 168 if do_forks and (len(unvisited_neighbors_deltas) > 1): 169 stack.append(current_coord) 170 171 # choose one of the unvisited neighbors 172 chosen_neighbor, delta = random.choice(unvisited_neighbors_deltas) 173 174 # add connection 175 dim: int = int(np.argmax(np.abs(delta))) 176 # if positive, down/right from current coord 177 # if negative, up/left from current coord (down/right from neighbor) 178 clist_node: Coord = ( 179 current_coord if (delta.sum() > 0) else chosen_neighbor 180 ) 181 connection_list[dim, clist_node[0], clist_node[1]] = True 182 183 # add to visited cells and stack 184 visited_cells.add(tuple(chosen_neighbor)) 185 stack.append(chosen_neighbor) 186 187 # Update current tree depth 188 current_tree_depth += 1 189 else: 190 current_tree_depth -= 1 191 192 return LatticeMaze( 193 connection_list=connection_list, 194 generation_meta=dict( 195 func_name="gen_dfs", 196 grid_shape=grid_shape_, 197 start_coord=start_coord, 198 n_accessible_cells=int(n_accessible_cells), 199 max_tree_depth=int(max_tree_depth), 200 # oh my god this took so long to track down. its almost 5am and I've spent like 2 hours on this bug 201 # it was checking that len(visited_cells) == n_accessible_cells, but this means that the maze is 202 # treated as fully connected even when it is most certainly not, causing solving the maze to break 203 fully_connected=bool(len(visited_cells) == n_total_cells), 204 visited_cells={tuple(int(x) for x in coord) for coord in visited_cells}, 205 ), 206 ) 207 208 @staticmethod 209 def gen_prim( 210 grid_shape: Coord | CoordTup, 211 lattice_dim: int = 2, 212 accessible_cells: float | None = None, 213 max_tree_depth: float | None = None, 214 do_forks: bool = True, 215 start_coord: Coord | None = None, 216 ) -> LatticeMaze: 217 "(broken!) generate a lattice maze using Prim's algorithm" 218 warnings.warn( 219 "gen_prim does not correctly implement prim's algorithm, see issue: https://github.com/understanding-search/maze-dataset/issues/12", 220 ) 221 return LatticeMazeGenerators.gen_dfs( 222 grid_shape=grid_shape, 223 lattice_dim=lattice_dim, 224 accessible_cells=accessible_cells, 225 max_tree_depth=max_tree_depth, 226 do_forks=do_forks, 227 start_coord=start_coord, 228 randomized_stack=True, 229 ) 230 231 @staticmethod 232 def gen_wilson( 233 grid_shape: Coord | CoordTup, 234 **kwargs, 235 ) -> LatticeMaze: 236 """Generate a lattice maze using Wilson's algorithm. 237 238 # Algorithm 239 Wilson's algorithm generates an unbiased (random) maze 240 sampled from the uniform distribution over all mazes, using loop-erased random walks. The generated maze is 241 acyclic and all cells are part of a unique connected space. 242 https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm 243 """ 244 assert not kwargs, ( 245 f"gen_wilson does not take any additional arguments, got {kwargs = }" 246 ) 247 248 grid_shape_: Coord = np.array(grid_shape) 249 250 # Initialize grid and visited cells 251 connection_list: ConnectionList = np.zeros((2, *grid_shape_), dtype=np.bool_) 252 visited: Bool[np.ndarray, "x y"] = np.zeros(grid_shape_, dtype=np.bool_) 253 254 # Choose a random cell and mark it as visited 255 start_coord: Coord = _random_start_coord(grid_shape_, None) 256 visited[start_coord[0], start_coord[1]] = True 257 del start_coord 258 259 while not visited.all(): 260 # Perform loop-erased random walk from another random cell 261 262 # Choose walk_start only from unvisited cells 263 unvisited_coords: CoordArray = np.column_stack(np.where(~visited)) 264 walk_start: Coord = unvisited_coords[ 265 np.random.choice(unvisited_coords.shape[0]) 266 ] 267 268 # Perform the random walk 269 path: list[Coord] = [walk_start] 270 current: Coord = walk_start 271 272 # exit the loop once the current path hits a visited cell 273 while not visited[current[0], current[1]]: 274 # find a valid neighbor (one always exists on a lattice) 275 neighbors: CoordArray = get_neighbors_in_bounds(current, grid_shape_) 276 next_cell: Coord = neighbors[np.random.choice(neighbors.shape[0])] 277 278 # Check for loop 279 loop_exit: int | None = None 280 for i, p in enumerate(path): 281 if np.array_equal(next_cell, p): 282 loop_exit = i 283 break 284 285 # erase the loop, or continue the walk 286 if loop_exit is not None: 287 # this removes everything after and including the loop start 288 path = path[: loop_exit + 1] 289 # reset current cell to end of path 290 current = path[-1] 291 else: 292 path.append(next_cell) 293 current = next_cell 294 295 # Add the path to the maze 296 for i in range(len(path) - 1): 297 c_1: Coord = path[i] 298 c_2: Coord = path[i + 1] 299 300 # find the dimension of the connection 301 delta: Coord = c_2 - c_1 302 dim: int = int(np.argmax(np.abs(delta))) 303 304 # if positive, down/right from current coord 305 # if negative, up/left from current coord (down/right from neighbor) 306 clist_node: Coord = c_1 if (delta.sum() > 0) else c_2 307 connection_list[dim, clist_node[0], clist_node[1]] = True 308 visited[c_1[0], c_1[1]] = True 309 # we dont add c_2 because the last c_2 will have already been visited 310 311 return LatticeMaze( 312 connection_list=connection_list, 313 generation_meta=dict( 314 func_name="gen_wilson", 315 grid_shape=grid_shape_, 316 fully_connected=True, 317 ), 318 ) 319 320 @staticmethod 321 def gen_percolation( 322 grid_shape: Coord | CoordTup, 323 p: float = 0.4, 324 lattice_dim: int = 2, 325 start_coord: Coord | None = None, 326 ) -> LatticeMaze: 327 """generate a lattice maze using simple percolation 328 329 note that p in the range (0.4, 0.7) gives the most interesting mazes 330 331 # Arguments 332 - `grid_shape: Coord`: the shape of the grid 333 - `lattice_dim: int`: the dimension of the lattice (default: `2`) 334 - `p: float`: the probability of a cell being accessible (default: `0.5`) 335 - `start_coord: Coord | None`: the starting coordinate for the connected component (default: `None` will give a random start) 336 """ 337 assert p >= 0 and p <= 1, f"p must be between 0 and 1, got {p}" # noqa: PT018 338 grid_shape_: Coord = np.array(grid_shape) 339 340 start_coord = _random_start_coord(grid_shape_, start_coord) 341 342 connection_list: ConnectionList = np.random.rand(lattice_dim, *grid_shape_) < p 343 344 connection_list = _fill_edges_with_walls(connection_list) 345 346 output: LatticeMaze = LatticeMaze( 347 connection_list=connection_list, 348 generation_meta=dict( 349 func_name="gen_percolation", 350 grid_shape=grid_shape_, 351 percolation_p=p, 352 start_coord=start_coord, 353 ), 354 ) 355 356 # generation_meta is sometimes None, but not here since we just made it a dict above 357 output.generation_meta["visited_cells"] = output.gen_connected_component_from( # type: ignore[index] 358 start_coord, 359 ) 360 361 return output 362 363 @staticmethod 364 def gen_dfs_percolation( 365 grid_shape: Coord | CoordTup, 366 p: float = 0.4, 367 lattice_dim: int = 2, 368 accessible_cells: int | None = None, 369 max_tree_depth: int | None = None, 370 start_coord: Coord | None = None, 371 ) -> LatticeMaze: 372 """dfs and then percolation (adds cycles)""" 373 grid_shape_: Coord = np.array(grid_shape) 374 start_coord = _random_start_coord(grid_shape_, start_coord) 375 376 # generate initial maze via dfs 377 maze: LatticeMaze = LatticeMazeGenerators.gen_dfs( 378 grid_shape=grid_shape_, 379 lattice_dim=lattice_dim, 380 accessible_cells=accessible_cells, 381 max_tree_depth=max_tree_depth, 382 start_coord=start_coord, 383 ) 384 385 # percolate 386 connection_list_perc: np.ndarray = ( 387 np.random.rand(*maze.connection_list.shape) < p 388 ) 389 connection_list_perc = _fill_edges_with_walls(connection_list_perc) 390 391 maze.__dict__["connection_list"] = np.logical_or( 392 maze.connection_list, 393 connection_list_perc, 394 ) 395 396 # generation_meta is sometimes None, but not here since we just made it a dict above 397 maze.generation_meta["func_name"] = "gen_dfs_percolation" # type: ignore[index] 398 maze.generation_meta["percolation_p"] = p # type: ignore[index] 399 maze.generation_meta["visited_cells"] = maze.gen_connected_component_from( # type: ignore[index] 400 start_coord, 401 ) 402 403 return maze 404 405 @staticmethod 406 def gen_kruskal( 407 grid_shape: "Coord | CoordTup", 408 lattice_dim: int = 2, 409 start_coord: "Coord | None" = None, 410 ) -> "LatticeMaze": 411 """Generate a maze using Kruskal's algorithm. 412 413 This function generates a random spanning tree over a grid using Kruskal's algorithm. 414 Each cell is treated as a node, and all valid adjacent edges are listed and processed 415 in random order. An edge is added (i.e. its passage carved) only if it connects two cells 416 that are not already connected. The resulting maze is a perfect maze (i.e. a spanning tree) 417 without cycles. 418 419 https://en.wikipedia.org/wiki/Kruskal's_algorithm 420 421 # Parameters: 422 - `grid_shape : Coord | CoordTup` 423 The shape of the maze grid (for example, `(n_rows, n_cols)`). 424 - `lattice_dim : int` 425 The lattice dimension (default is `2`). 426 - `start_coord : Coord | None` 427 Optionally, specify a starting coordinate. If `None`, a random coordinate will be chosen. 428 - `**kwargs` 429 Additional keyword arguments (currently unused). 430 431 # Returns: 432 - `LatticeMaze` 433 A maze represented by a connection list, generated as a spanning tree using Kruskal's algorithm. 434 435 # Usage: 436 ```python 437 maze = gen_kruskal((10, 10)) 438 ``` 439 """ 440 assert lattice_dim == 2, ( # noqa: PLR2004 441 "Kruskal's algorithm is only implemented for 2D lattices." 442 ) 443 # Convert grid_shape to a tuple of ints 444 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 445 n_rows, n_cols = grid_shape_ 446 447 # Initialize union-find data structure. 448 parent: dict[tuple[int, int], tuple[int, int]] = {} 449 450 def find(cell: tuple[int, int]) -> tuple[int, int]: 451 while parent[cell] != cell: 452 parent[cell] = parent[parent[cell]] 453 cell = parent[cell] 454 return cell 455 456 def union(cell1: tuple[int, int], cell2: tuple[int, int]) -> None: 457 root1 = find(cell1) 458 root2 = find(cell2) 459 parent[root2] = root1 460 461 # Initialize each cell as its own set. 462 for i in range(n_rows): 463 for j in range(n_cols): 464 parent[(i, j)] = (i, j) 465 466 # List all possible edges. 467 # For vertical edges (i.e. connecting a cell to its right neighbor): 468 edges: list[tuple[tuple[int, int], tuple[int, int], int]] = [] 469 for i in range(n_rows): 470 for j in range(n_cols - 1): 471 edges.append(((i, j), (i, j + 1), 1)) 472 # For horizontal edges (i.e. connecting a cell to its bottom neighbor): 473 for i in range(n_rows - 1): 474 for j in range(n_cols): 475 edges.append(((i, j), (i + 1, j), 0)) 476 477 # Shuffle the list of edges. 478 import random 479 480 random.shuffle(edges) 481 482 # Initialize connection_list with no connections. 483 # connection_list[0] stores downward connections (from cell (i,j) to (i+1,j)). 484 # connection_list[1] stores rightward connections (from cell (i,j) to (i,j+1)). 485 import numpy as np 486 487 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 488 489 # Process each edge; if it connects two different trees, union them and carve the passage. 490 for cell1, cell2, direction in edges: 491 if find(cell1) != find(cell2): 492 union(cell1, cell2) 493 if direction == 0: 494 # Horizontal edge: connection is stored in connection_list[0] at cell1. 495 connection_list[0, cell1[0], cell1[1]] = True 496 else: 497 # Vertical edge: connection is stored in connection_list[1] at cell1. 498 connection_list[1, cell1[0], cell1[1]] = True 499 500 if start_coord is None: 501 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 502 503 generation_meta: dict = dict( 504 func_name="gen_kruskal", 505 grid_shape=grid_shape_, 506 start_coord=start_coord, 507 algorithm="kruskal", 508 fully_connected=True, 509 ) 510 return LatticeMaze( 511 connection_list=connection_list, generation_meta=generation_meta 512 ) 513 514 @staticmethod 515 def gen_recursive_division( 516 grid_shape: "Coord | CoordTup", 517 lattice_dim: int = 2, 518 start_coord: "Coord | None" = None, 519 ) -> "LatticeMaze": 520 """Generate a maze using the recursive division algorithm. 521 522 This function generates a maze by recursively dividing the grid with walls and carving a single 523 passage through each wall. The algorithm begins with a fully connected grid (i.e. every pair of adjacent 524 cells is connected) and then removes connections along a chosen division line—leaving one gap as a passage. 525 The resulting maze is a perfect maze, meaning there is exactly one path between any two cells. 526 527 # Parameters: 528 - `grid_shape : Coord | CoordTup` 529 The shape of the maze grid (e.g., `(n_rows, n_cols)`). 530 - `lattice_dim : int` 531 The lattice dimension (default is `2`). 532 - `start_coord : Coord | None` 533 Optionally, specify a starting coordinate. If `None`, a random coordinate is chosen. 534 - `**kwargs` 535 Additional keyword arguments (currently unused). 536 537 # Returns: 538 - `LatticeMaze` 539 A maze represented by a connection list, generated using recursive division. 540 541 # Usage: 542 ```python 543 maze = gen_recursive_division((10, 10)) 544 ``` 545 """ 546 assert lattice_dim == 2, ( # noqa: PLR2004 547 "Recursive division algorithm is only implemented for 2D lattices." 548 ) 549 # Convert grid_shape to a tuple of ints. 550 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 551 n_rows, n_cols = grid_shape_ 552 553 # Initialize connection_list as a fully connected grid. 554 # For horizontal connections: for each cell (i,j) with i in [0, n_rows-2], set connection to True. 555 # For vertical connections: for each cell (i,j) with j in [0, n_cols-2], set connection to True. 556 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 557 connection_list[0, : n_rows - 1, :] = True 558 connection_list[1, :, : n_cols - 1] = True 559 560 def divide(x: int, y: int, width: int, height: int) -> None: 561 """Recursively divide the region starting at (x, y) with the given width and height. 562 563 Removes connections along the chosen division line except for one randomly chosen gap. 564 """ 565 if width < 2 or height < 2: # noqa: PLR2004 566 return 567 568 if width > height: 569 # Vertical division. 570 wall_col = random.randint(x + 1, x + width - 1) 571 gap_row = random.randint(y, y + height - 1) 572 for row in range(y, y + height): 573 if row == gap_row: 574 continue 575 # Remove the vertical connection between (row, wall_col-1) and (row, wall_col). 576 if wall_col - 1 < n_cols - 1: 577 connection_list[1, row, wall_col - 1] = False 578 # Recurse on the left and right subregions. 579 divide(x, y, wall_col - x, height) 580 divide(wall_col, y, x + width - wall_col, height) 581 else: 582 # Horizontal division. 583 wall_row = random.randint(y + 1, y + height - 1) 584 gap_col = random.randint(x, x + width - 1) 585 for col in range(x, x + width): 586 if col == gap_col: 587 continue 588 # Remove the horizontal connection between (wall_row-1, col) and (wall_row, col). 589 if wall_row - 1 < n_rows - 1: 590 connection_list[0, wall_row - 1, col] = False 591 # Recurse on the top and bottom subregions. 592 divide(x, y, width, wall_row - y) 593 divide(x, wall_row, width, y + height - wall_row) 594 595 # Begin the division on the full grid. 596 divide(0, 0, n_cols, n_rows) 597 598 if start_coord is None: 599 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 600 601 generation_meta: dict = dict( 602 func_name="gen_recursive_division", 603 grid_shape=grid_shape_, 604 start_coord=start_coord, 605 algorithm="recursive_division", 606 fully_connected=True, 607 ) 608 return LatticeMaze( 609 connection_list=connection_list, generation_meta=generation_meta 610 ) 611 612 613P_GeneratorKwargs = ParamSpec("P_GeneratorKwargs") 614MazeGeneratorFunc = Callable[ 615 Concatenate[Coord | CoordTup, P_GeneratorKwargs], 616 LatticeMaze, 617] 618 619 620# cant automatically populate this because it messes with pickling :( 621GENERATORS_MAP: dict[str, MazeGeneratorFunc] = { 622 "gen_dfs": LatticeMazeGenerators.gen_dfs, 623 # TYPING: error: Dict entry 1 has incompatible type 624 # "str": "Callable[[ndarray[Any, Any] | tuple[int, int], KwArg(Any)], LatticeMaze]"; 625 # expected "str": "Callable[[ndarray[Any, Any] | tuple[int, int], Any], LatticeMaze]" [dict-item] 626 # gen_wilson takes no kwargs and we check that the kwargs are empty 627 # but mypy doesnt like this, `Any` != `KwArg(Any)` 628 "gen_wilson": LatticeMazeGenerators.gen_wilson, # type: ignore[dict-item] 629 "gen_percolation": LatticeMazeGenerators.gen_percolation, 630 "gen_dfs_percolation": LatticeMazeGenerators.gen_dfs_percolation, 631 "gen_prim": LatticeMazeGenerators.gen_prim, 632 "gen_kruskal": LatticeMazeGenerators.gen_kruskal, 633 "gen_recursive_division": LatticeMazeGenerators.gen_recursive_division, 634} 635"mapping of generator names to generator functions, useful for loading `MazeDatasetConfig`" 636 637_GENERATORS_PERCOLATED: list[str] = [ 638 "gen_percolation", 639 "gen_dfs_percolation", 640] 641"""list of generator names that generate percolated mazes 642we use this to figure out the expected success rate, since depending on the endpoint kwargs this might fail 643this variable is primarily used in `MazeDatasetConfig._to_ps_array` and `MazeDatasetConfig._from_ps_array` 644""" 645 646 647# TODO: we should deprecate this, always get a dataset when you want a maze with a solution 648def get_maze_with_solution( 649 gen_name: str, 650 grid_shape: Coord | CoordTup, 651 maze_ctor_kwargs: dict | None = None, 652) -> SolvedMaze: 653 "helper function to get a maze already with a solution" 654 if maze_ctor_kwargs is None: 655 maze_ctor_kwargs = dict() 656 # TYPING: error: Too few arguments [call-arg] 657 # not sure why this is happening -- doesnt recognize the kwargs? 658 maze: LatticeMaze = GENERATORS_MAP[gen_name](grid_shape, **maze_ctor_kwargs) # type: ignore[call-arg] 659 solution: CoordArray = np.array(maze.generate_random_path()) 660 return SolvedMaze.from_lattice_maze(lattice_maze=maze, solution=solution)
38def get_neighbors_in_bounds( 39 coord: Coord, 40 grid_shape: Coord, 41) -> CoordArray: 42 "get all neighbors of a coordinate that are within the bounds of the grid" 43 # get all neighbors 44 neighbors: CoordArray = coord + NEIGHBORS_MASK 45 46 # filter neighbors by being within grid bounds 47 neighbors_in_bounds: CoordArray = neighbors[ 48 (neighbors >= 0).all(axis=1) & (neighbors < grid_shape).all(axis=1) 49 ] 50 51 return neighbors_in_bounds
get all neighbors of a coordinate that are within the bounds of the grid
54class LatticeMazeGenerators: 55 """namespace for lattice maze generation algorithms 56 57 examples of generated mazes can be found here: 58 https://understanding-search.github.io/maze-dataset/examples/maze_examples.html 59 """ 60 61 @staticmethod 62 def gen_dfs( 63 grid_shape: Coord | CoordTup, 64 *, 65 lattice_dim: int = 2, 66 accessible_cells: float | None = None, 67 max_tree_depth: float | None = None, 68 do_forks: bool = True, 69 randomized_stack: bool = False, 70 start_coord: Coord | None = None, 71 ) -> LatticeMaze: 72 """generate a lattice maze using depth first search, iterative 73 74 # Arguments 75 - `grid_shape: Coord`: the shape of the grid 76 - `lattice_dim: int`: the dimension of the lattice 77 (default: `2`) 78 - `accessible_cells: int | float |None`: the number of accessible cells in the maze. If `None`, defaults to the total number of cells in the grid. if a float, asserts it is <= 1 and treats it as a proportion of **total cells** 79 (default: `None`) 80 - `max_tree_depth: int | float | None`: the maximum depth of the tree. If `None`, defaults to `2 * accessible_cells`. if a float, asserts it is <= 1 and treats it as a proportion of the **sum of the grid shape** 81 (default: `None`) 82 - `do_forks: bool`: whether to allow forks in the maze. If `False`, the maze will be have no forks and will be a simple hallway. 83 - `start_coord: Coord | None`: the starting coordinate of the generation algorithm. If `None`, defaults to a random coordinate. 84 85 # algorithm 86 1. Choose the initial cell, mark it as visited and push it to the stack 87 2. While the stack is not empty 88 1. Pop a cell from the stack and make it a current cell 89 2. If the current cell has any neighbours which have not been visited 90 1. Push the current cell to the stack 91 2. Choose one of the unvisited neighbours 92 3. Remove the wall between the current cell and the chosen cell 93 4. Mark the chosen cell as visited and push it to the stack 94 """ 95 # Default values if no constraints have been passed 96 grid_shape_: Coord = np.array(grid_shape) 97 n_total_cells: int = int(np.prod(grid_shape_)) 98 99 n_accessible_cells: int 100 if accessible_cells is None: 101 n_accessible_cells = n_total_cells 102 elif isinstance(accessible_cells, float): 103 assert accessible_cells <= 1, ( 104 f"accessible_cells must be an int (count) or a float in the range [0, 1] (proportion), got {accessible_cells}" 105 ) 106 107 n_accessible_cells = int(accessible_cells * n_total_cells) 108 else: 109 assert isinstance(accessible_cells, int) 110 n_accessible_cells = accessible_cells 111 112 if max_tree_depth is None: 113 max_tree_depth = ( 114 2 * n_total_cells 115 ) # We define max tree depth counting from the start coord in two directions. Therefore we divide by two in the if clause for neighboring sites later and multiply by two here. 116 elif isinstance(max_tree_depth, float): 117 assert max_tree_depth <= 1, ( 118 f"max_tree_depth must be an int (count) or a float in the range [0, 1] (proportion), got {max_tree_depth}" 119 ) 120 121 max_tree_depth = int(max_tree_depth * np.sum(grid_shape_)) 122 123 # choose a random start coord 124 start_coord = _random_start_coord(grid_shape_, start_coord) 125 126 # initialize the maze with no connections 127 connection_list: ConnectionList = np.zeros( 128 (lattice_dim, grid_shape_[0], grid_shape_[1]), 129 dtype=np.bool_, 130 ) 131 132 # initialize the stack with the target coord 133 visited_cells: set[tuple[int, int]] = set() 134 visited_cells.add(tuple(start_coord)) # this wasnt a bug after all lol 135 stack: list[Coord] = [start_coord] 136 137 # initialize tree_depth_counter 138 current_tree_depth: int = 1 139 140 # loop until the stack is empty or n_connected_cells is reached 141 while stack and (len(visited_cells) < n_accessible_cells): 142 # get the current coord from the stack 143 current_coord: Coord 144 if randomized_stack: 145 current_coord = stack.pop(random.randint(0, len(stack) - 1)) 146 else: 147 current_coord = stack.pop() 148 149 # filter neighbors by being within grid bounds and being unvisited 150 unvisited_neighbors_deltas: list[tuple[Coord, Coord]] = [ 151 (neighbor, delta) 152 for neighbor, delta in zip( 153 current_coord + NEIGHBORS_MASK, 154 NEIGHBORS_MASK, 155 strict=False, 156 ) 157 if ( 158 (tuple(neighbor) not in visited_cells) 159 and (0 <= neighbor[0] < grid_shape_[0]) 160 and (0 <= neighbor[1] < grid_shape_[1]) 161 ) 162 ] 163 164 # don't continue if max_tree_depth/2 is already reached (divide by 2 because we can branch to multiple directions) 165 if unvisited_neighbors_deltas and ( 166 current_tree_depth <= max_tree_depth / 2 167 ): 168 # if we want a maze without forks, simply don't add the current coord back to the stack 169 if do_forks and (len(unvisited_neighbors_deltas) > 1): 170 stack.append(current_coord) 171 172 # choose one of the unvisited neighbors 173 chosen_neighbor, delta = random.choice(unvisited_neighbors_deltas) 174 175 # add connection 176 dim: int = int(np.argmax(np.abs(delta))) 177 # if positive, down/right from current coord 178 # if negative, up/left from current coord (down/right from neighbor) 179 clist_node: Coord = ( 180 current_coord if (delta.sum() > 0) else chosen_neighbor 181 ) 182 connection_list[dim, clist_node[0], clist_node[1]] = True 183 184 # add to visited cells and stack 185 visited_cells.add(tuple(chosen_neighbor)) 186 stack.append(chosen_neighbor) 187 188 # Update current tree depth 189 current_tree_depth += 1 190 else: 191 current_tree_depth -= 1 192 193 return LatticeMaze( 194 connection_list=connection_list, 195 generation_meta=dict( 196 func_name="gen_dfs", 197 grid_shape=grid_shape_, 198 start_coord=start_coord, 199 n_accessible_cells=int(n_accessible_cells), 200 max_tree_depth=int(max_tree_depth), 201 # oh my god this took so long to track down. its almost 5am and I've spent like 2 hours on this bug 202 # it was checking that len(visited_cells) == n_accessible_cells, but this means that the maze is 203 # treated as fully connected even when it is most certainly not, causing solving the maze to break 204 fully_connected=bool(len(visited_cells) == n_total_cells), 205 visited_cells={tuple(int(x) for x in coord) for coord in visited_cells}, 206 ), 207 ) 208 209 @staticmethod 210 def gen_prim( 211 grid_shape: Coord | CoordTup, 212 lattice_dim: int = 2, 213 accessible_cells: float | None = None, 214 max_tree_depth: float | None = None, 215 do_forks: bool = True, 216 start_coord: Coord | None = None, 217 ) -> LatticeMaze: 218 "(broken!) generate a lattice maze using Prim's algorithm" 219 warnings.warn( 220 "gen_prim does not correctly implement prim's algorithm, see issue: https://github.com/understanding-search/maze-dataset/issues/12", 221 ) 222 return LatticeMazeGenerators.gen_dfs( 223 grid_shape=grid_shape, 224 lattice_dim=lattice_dim, 225 accessible_cells=accessible_cells, 226 max_tree_depth=max_tree_depth, 227 do_forks=do_forks, 228 start_coord=start_coord, 229 randomized_stack=True, 230 ) 231 232 @staticmethod 233 def gen_wilson( 234 grid_shape: Coord | CoordTup, 235 **kwargs, 236 ) -> LatticeMaze: 237 """Generate a lattice maze using Wilson's algorithm. 238 239 # Algorithm 240 Wilson's algorithm generates an unbiased (random) maze 241 sampled from the uniform distribution over all mazes, using loop-erased random walks. The generated maze is 242 acyclic and all cells are part of a unique connected space. 243 https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm 244 """ 245 assert not kwargs, ( 246 f"gen_wilson does not take any additional arguments, got {kwargs = }" 247 ) 248 249 grid_shape_: Coord = np.array(grid_shape) 250 251 # Initialize grid and visited cells 252 connection_list: ConnectionList = np.zeros((2, *grid_shape_), dtype=np.bool_) 253 visited: Bool[np.ndarray, "x y"] = np.zeros(grid_shape_, dtype=np.bool_) 254 255 # Choose a random cell and mark it as visited 256 start_coord: Coord = _random_start_coord(grid_shape_, None) 257 visited[start_coord[0], start_coord[1]] = True 258 del start_coord 259 260 while not visited.all(): 261 # Perform loop-erased random walk from another random cell 262 263 # Choose walk_start only from unvisited cells 264 unvisited_coords: CoordArray = np.column_stack(np.where(~visited)) 265 walk_start: Coord = unvisited_coords[ 266 np.random.choice(unvisited_coords.shape[0]) 267 ] 268 269 # Perform the random walk 270 path: list[Coord] = [walk_start] 271 current: Coord = walk_start 272 273 # exit the loop once the current path hits a visited cell 274 while not visited[current[0], current[1]]: 275 # find a valid neighbor (one always exists on a lattice) 276 neighbors: CoordArray = get_neighbors_in_bounds(current, grid_shape_) 277 next_cell: Coord = neighbors[np.random.choice(neighbors.shape[0])] 278 279 # Check for loop 280 loop_exit: int | None = None 281 for i, p in enumerate(path): 282 if np.array_equal(next_cell, p): 283 loop_exit = i 284 break 285 286 # erase the loop, or continue the walk 287 if loop_exit is not None: 288 # this removes everything after and including the loop start 289 path = path[: loop_exit + 1] 290 # reset current cell to end of path 291 current = path[-1] 292 else: 293 path.append(next_cell) 294 current = next_cell 295 296 # Add the path to the maze 297 for i in range(len(path) - 1): 298 c_1: Coord = path[i] 299 c_2: Coord = path[i + 1] 300 301 # find the dimension of the connection 302 delta: Coord = c_2 - c_1 303 dim: int = int(np.argmax(np.abs(delta))) 304 305 # if positive, down/right from current coord 306 # if negative, up/left from current coord (down/right from neighbor) 307 clist_node: Coord = c_1 if (delta.sum() > 0) else c_2 308 connection_list[dim, clist_node[0], clist_node[1]] = True 309 visited[c_1[0], c_1[1]] = True 310 # we dont add c_2 because the last c_2 will have already been visited 311 312 return LatticeMaze( 313 connection_list=connection_list, 314 generation_meta=dict( 315 func_name="gen_wilson", 316 grid_shape=grid_shape_, 317 fully_connected=True, 318 ), 319 ) 320 321 @staticmethod 322 def gen_percolation( 323 grid_shape: Coord | CoordTup, 324 p: float = 0.4, 325 lattice_dim: int = 2, 326 start_coord: Coord | None = None, 327 ) -> LatticeMaze: 328 """generate a lattice maze using simple percolation 329 330 note that p in the range (0.4, 0.7) gives the most interesting mazes 331 332 # Arguments 333 - `grid_shape: Coord`: the shape of the grid 334 - `lattice_dim: int`: the dimension of the lattice (default: `2`) 335 - `p: float`: the probability of a cell being accessible (default: `0.5`) 336 - `start_coord: Coord | None`: the starting coordinate for the connected component (default: `None` will give a random start) 337 """ 338 assert p >= 0 and p <= 1, f"p must be between 0 and 1, got {p}" # noqa: PT018 339 grid_shape_: Coord = np.array(grid_shape) 340 341 start_coord = _random_start_coord(grid_shape_, start_coord) 342 343 connection_list: ConnectionList = np.random.rand(lattice_dim, *grid_shape_) < p 344 345 connection_list = _fill_edges_with_walls(connection_list) 346 347 output: LatticeMaze = LatticeMaze( 348 connection_list=connection_list, 349 generation_meta=dict( 350 func_name="gen_percolation", 351 grid_shape=grid_shape_, 352 percolation_p=p, 353 start_coord=start_coord, 354 ), 355 ) 356 357 # generation_meta is sometimes None, but not here since we just made it a dict above 358 output.generation_meta["visited_cells"] = output.gen_connected_component_from( # type: ignore[index] 359 start_coord, 360 ) 361 362 return output 363 364 @staticmethod 365 def gen_dfs_percolation( 366 grid_shape: Coord | CoordTup, 367 p: float = 0.4, 368 lattice_dim: int = 2, 369 accessible_cells: int | None = None, 370 max_tree_depth: int | None = None, 371 start_coord: Coord | None = None, 372 ) -> LatticeMaze: 373 """dfs and then percolation (adds cycles)""" 374 grid_shape_: Coord = np.array(grid_shape) 375 start_coord = _random_start_coord(grid_shape_, start_coord) 376 377 # generate initial maze via dfs 378 maze: LatticeMaze = LatticeMazeGenerators.gen_dfs( 379 grid_shape=grid_shape_, 380 lattice_dim=lattice_dim, 381 accessible_cells=accessible_cells, 382 max_tree_depth=max_tree_depth, 383 start_coord=start_coord, 384 ) 385 386 # percolate 387 connection_list_perc: np.ndarray = ( 388 np.random.rand(*maze.connection_list.shape) < p 389 ) 390 connection_list_perc = _fill_edges_with_walls(connection_list_perc) 391 392 maze.__dict__["connection_list"] = np.logical_or( 393 maze.connection_list, 394 connection_list_perc, 395 ) 396 397 # generation_meta is sometimes None, but not here since we just made it a dict above 398 maze.generation_meta["func_name"] = "gen_dfs_percolation" # type: ignore[index] 399 maze.generation_meta["percolation_p"] = p # type: ignore[index] 400 maze.generation_meta["visited_cells"] = maze.gen_connected_component_from( # type: ignore[index] 401 start_coord, 402 ) 403 404 return maze 405 406 @staticmethod 407 def gen_kruskal( 408 grid_shape: "Coord | CoordTup", 409 lattice_dim: int = 2, 410 start_coord: "Coord | None" = None, 411 ) -> "LatticeMaze": 412 """Generate a maze using Kruskal's algorithm. 413 414 This function generates a random spanning tree over a grid using Kruskal's algorithm. 415 Each cell is treated as a node, and all valid adjacent edges are listed and processed 416 in random order. An edge is added (i.e. its passage carved) only if it connects two cells 417 that are not already connected. The resulting maze is a perfect maze (i.e. a spanning tree) 418 without cycles. 419 420 https://en.wikipedia.org/wiki/Kruskal's_algorithm 421 422 # Parameters: 423 - `grid_shape : Coord | CoordTup` 424 The shape of the maze grid (for example, `(n_rows, n_cols)`). 425 - `lattice_dim : int` 426 The lattice dimension (default is `2`). 427 - `start_coord : Coord | None` 428 Optionally, specify a starting coordinate. If `None`, a random coordinate will be chosen. 429 - `**kwargs` 430 Additional keyword arguments (currently unused). 431 432 # Returns: 433 - `LatticeMaze` 434 A maze represented by a connection list, generated as a spanning tree using Kruskal's algorithm. 435 436 # Usage: 437 ```python 438 maze = gen_kruskal((10, 10)) 439 ``` 440 """ 441 assert lattice_dim == 2, ( # noqa: PLR2004 442 "Kruskal's algorithm is only implemented for 2D lattices." 443 ) 444 # Convert grid_shape to a tuple of ints 445 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 446 n_rows, n_cols = grid_shape_ 447 448 # Initialize union-find data structure. 449 parent: dict[tuple[int, int], tuple[int, int]] = {} 450 451 def find(cell: tuple[int, int]) -> tuple[int, int]: 452 while parent[cell] != cell: 453 parent[cell] = parent[parent[cell]] 454 cell = parent[cell] 455 return cell 456 457 def union(cell1: tuple[int, int], cell2: tuple[int, int]) -> None: 458 root1 = find(cell1) 459 root2 = find(cell2) 460 parent[root2] = root1 461 462 # Initialize each cell as its own set. 463 for i in range(n_rows): 464 for j in range(n_cols): 465 parent[(i, j)] = (i, j) 466 467 # List all possible edges. 468 # For vertical edges (i.e. connecting a cell to its right neighbor): 469 edges: list[tuple[tuple[int, int], tuple[int, int], int]] = [] 470 for i in range(n_rows): 471 for j in range(n_cols - 1): 472 edges.append(((i, j), (i, j + 1), 1)) 473 # For horizontal edges (i.e. connecting a cell to its bottom neighbor): 474 for i in range(n_rows - 1): 475 for j in range(n_cols): 476 edges.append(((i, j), (i + 1, j), 0)) 477 478 # Shuffle the list of edges. 479 import random 480 481 random.shuffle(edges) 482 483 # Initialize connection_list with no connections. 484 # connection_list[0] stores downward connections (from cell (i,j) to (i+1,j)). 485 # connection_list[1] stores rightward connections (from cell (i,j) to (i,j+1)). 486 import numpy as np 487 488 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 489 490 # Process each edge; if it connects two different trees, union them and carve the passage. 491 for cell1, cell2, direction in edges: 492 if find(cell1) != find(cell2): 493 union(cell1, cell2) 494 if direction == 0: 495 # Horizontal edge: connection is stored in connection_list[0] at cell1. 496 connection_list[0, cell1[0], cell1[1]] = True 497 else: 498 # Vertical edge: connection is stored in connection_list[1] at cell1. 499 connection_list[1, cell1[0], cell1[1]] = True 500 501 if start_coord is None: 502 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 503 504 generation_meta: dict = dict( 505 func_name="gen_kruskal", 506 grid_shape=grid_shape_, 507 start_coord=start_coord, 508 algorithm="kruskal", 509 fully_connected=True, 510 ) 511 return LatticeMaze( 512 connection_list=connection_list, generation_meta=generation_meta 513 ) 514 515 @staticmethod 516 def gen_recursive_division( 517 grid_shape: "Coord | CoordTup", 518 lattice_dim: int = 2, 519 start_coord: "Coord | None" = None, 520 ) -> "LatticeMaze": 521 """Generate a maze using the recursive division algorithm. 522 523 This function generates a maze by recursively dividing the grid with walls and carving a single 524 passage through each wall. The algorithm begins with a fully connected grid (i.e. every pair of adjacent 525 cells is connected) and then removes connections along a chosen division line—leaving one gap as a passage. 526 The resulting maze is a perfect maze, meaning there is exactly one path between any two cells. 527 528 # Parameters: 529 - `grid_shape : Coord | CoordTup` 530 The shape of the maze grid (e.g., `(n_rows, n_cols)`). 531 - `lattice_dim : int` 532 The lattice dimension (default is `2`). 533 - `start_coord : Coord | None` 534 Optionally, specify a starting coordinate. If `None`, a random coordinate is chosen. 535 - `**kwargs` 536 Additional keyword arguments (currently unused). 537 538 # Returns: 539 - `LatticeMaze` 540 A maze represented by a connection list, generated using recursive division. 541 542 # Usage: 543 ```python 544 maze = gen_recursive_division((10, 10)) 545 ``` 546 """ 547 assert lattice_dim == 2, ( # noqa: PLR2004 548 "Recursive division algorithm is only implemented for 2D lattices." 549 ) 550 # Convert grid_shape to a tuple of ints. 551 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 552 n_rows, n_cols = grid_shape_ 553 554 # Initialize connection_list as a fully connected grid. 555 # For horizontal connections: for each cell (i,j) with i in [0, n_rows-2], set connection to True. 556 # For vertical connections: for each cell (i,j) with j in [0, n_cols-2], set connection to True. 557 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 558 connection_list[0, : n_rows - 1, :] = True 559 connection_list[1, :, : n_cols - 1] = True 560 561 def divide(x: int, y: int, width: int, height: int) -> None: 562 """Recursively divide the region starting at (x, y) with the given width and height. 563 564 Removes connections along the chosen division line except for one randomly chosen gap. 565 """ 566 if width < 2 or height < 2: # noqa: PLR2004 567 return 568 569 if width > height: 570 # Vertical division. 571 wall_col = random.randint(x + 1, x + width - 1) 572 gap_row = random.randint(y, y + height - 1) 573 for row in range(y, y + height): 574 if row == gap_row: 575 continue 576 # Remove the vertical connection between (row, wall_col-1) and (row, wall_col). 577 if wall_col - 1 < n_cols - 1: 578 connection_list[1, row, wall_col - 1] = False 579 # Recurse on the left and right subregions. 580 divide(x, y, wall_col - x, height) 581 divide(wall_col, y, x + width - wall_col, height) 582 else: 583 # Horizontal division. 584 wall_row = random.randint(y + 1, y + height - 1) 585 gap_col = random.randint(x, x + width - 1) 586 for col in range(x, x + width): 587 if col == gap_col: 588 continue 589 # Remove the horizontal connection between (wall_row-1, col) and (wall_row, col). 590 if wall_row - 1 < n_rows - 1: 591 connection_list[0, wall_row - 1, col] = False 592 # Recurse on the top and bottom subregions. 593 divide(x, y, width, wall_row - y) 594 divide(x, wall_row, width, y + height - wall_row) 595 596 # Begin the division on the full grid. 597 divide(0, 0, n_cols, n_rows) 598 599 if start_coord is None: 600 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 601 602 generation_meta: dict = dict( 603 func_name="gen_recursive_division", 604 grid_shape=grid_shape_, 605 start_coord=start_coord, 606 algorithm="recursive_division", 607 fully_connected=True, 608 ) 609 return LatticeMaze( 610 connection_list=connection_list, generation_meta=generation_meta 611 )
namespace for lattice maze generation algorithms
examples of generated mazes can be found here: https://understanding-search.github.io/maze-dataset/examples/maze_examples.html
61 @staticmethod 62 def gen_dfs( 63 grid_shape: Coord | CoordTup, 64 *, 65 lattice_dim: int = 2, 66 accessible_cells: float | None = None, 67 max_tree_depth: float | None = None, 68 do_forks: bool = True, 69 randomized_stack: bool = False, 70 start_coord: Coord | None = None, 71 ) -> LatticeMaze: 72 """generate a lattice maze using depth first search, iterative 73 74 # Arguments 75 - `grid_shape: Coord`: the shape of the grid 76 - `lattice_dim: int`: the dimension of the lattice 77 (default: `2`) 78 - `accessible_cells: int | float |None`: the number of accessible cells in the maze. If `None`, defaults to the total number of cells in the grid. if a float, asserts it is <= 1 and treats it as a proportion of **total cells** 79 (default: `None`) 80 - `max_tree_depth: int | float | None`: the maximum depth of the tree. If `None`, defaults to `2 * accessible_cells`. if a float, asserts it is <= 1 and treats it as a proportion of the **sum of the grid shape** 81 (default: `None`) 82 - `do_forks: bool`: whether to allow forks in the maze. If `False`, the maze will be have no forks and will be a simple hallway. 83 - `start_coord: Coord | None`: the starting coordinate of the generation algorithm. If `None`, defaults to a random coordinate. 84 85 # algorithm 86 1. Choose the initial cell, mark it as visited and push it to the stack 87 2. While the stack is not empty 88 1. Pop a cell from the stack and make it a current cell 89 2. If the current cell has any neighbours which have not been visited 90 1. Push the current cell to the stack 91 2. Choose one of the unvisited neighbours 92 3. Remove the wall between the current cell and the chosen cell 93 4. Mark the chosen cell as visited and push it to the stack 94 """ 95 # Default values if no constraints have been passed 96 grid_shape_: Coord = np.array(grid_shape) 97 n_total_cells: int = int(np.prod(grid_shape_)) 98 99 n_accessible_cells: int 100 if accessible_cells is None: 101 n_accessible_cells = n_total_cells 102 elif isinstance(accessible_cells, float): 103 assert accessible_cells <= 1, ( 104 f"accessible_cells must be an int (count) or a float in the range [0, 1] (proportion), got {accessible_cells}" 105 ) 106 107 n_accessible_cells = int(accessible_cells * n_total_cells) 108 else: 109 assert isinstance(accessible_cells, int) 110 n_accessible_cells = accessible_cells 111 112 if max_tree_depth is None: 113 max_tree_depth = ( 114 2 * n_total_cells 115 ) # We define max tree depth counting from the start coord in two directions. Therefore we divide by two in the if clause for neighboring sites later and multiply by two here. 116 elif isinstance(max_tree_depth, float): 117 assert max_tree_depth <= 1, ( 118 f"max_tree_depth must be an int (count) or a float in the range [0, 1] (proportion), got {max_tree_depth}" 119 ) 120 121 max_tree_depth = int(max_tree_depth * np.sum(grid_shape_)) 122 123 # choose a random start coord 124 start_coord = _random_start_coord(grid_shape_, start_coord) 125 126 # initialize the maze with no connections 127 connection_list: ConnectionList = np.zeros( 128 (lattice_dim, grid_shape_[0], grid_shape_[1]), 129 dtype=np.bool_, 130 ) 131 132 # initialize the stack with the target coord 133 visited_cells: set[tuple[int, int]] = set() 134 visited_cells.add(tuple(start_coord)) # this wasnt a bug after all lol 135 stack: list[Coord] = [start_coord] 136 137 # initialize tree_depth_counter 138 current_tree_depth: int = 1 139 140 # loop until the stack is empty or n_connected_cells is reached 141 while stack and (len(visited_cells) < n_accessible_cells): 142 # get the current coord from the stack 143 current_coord: Coord 144 if randomized_stack: 145 current_coord = stack.pop(random.randint(0, len(stack) - 1)) 146 else: 147 current_coord = stack.pop() 148 149 # filter neighbors by being within grid bounds and being unvisited 150 unvisited_neighbors_deltas: list[tuple[Coord, Coord]] = [ 151 (neighbor, delta) 152 for neighbor, delta in zip( 153 current_coord + NEIGHBORS_MASK, 154 NEIGHBORS_MASK, 155 strict=False, 156 ) 157 if ( 158 (tuple(neighbor) not in visited_cells) 159 and (0 <= neighbor[0] < grid_shape_[0]) 160 and (0 <= neighbor[1] < grid_shape_[1]) 161 ) 162 ] 163 164 # don't continue if max_tree_depth/2 is already reached (divide by 2 because we can branch to multiple directions) 165 if unvisited_neighbors_deltas and ( 166 current_tree_depth <= max_tree_depth / 2 167 ): 168 # if we want a maze without forks, simply don't add the current coord back to the stack 169 if do_forks and (len(unvisited_neighbors_deltas) > 1): 170 stack.append(current_coord) 171 172 # choose one of the unvisited neighbors 173 chosen_neighbor, delta = random.choice(unvisited_neighbors_deltas) 174 175 # add connection 176 dim: int = int(np.argmax(np.abs(delta))) 177 # if positive, down/right from current coord 178 # if negative, up/left from current coord (down/right from neighbor) 179 clist_node: Coord = ( 180 current_coord if (delta.sum() > 0) else chosen_neighbor 181 ) 182 connection_list[dim, clist_node[0], clist_node[1]] = True 183 184 # add to visited cells and stack 185 visited_cells.add(tuple(chosen_neighbor)) 186 stack.append(chosen_neighbor) 187 188 # Update current tree depth 189 current_tree_depth += 1 190 else: 191 current_tree_depth -= 1 192 193 return LatticeMaze( 194 connection_list=connection_list, 195 generation_meta=dict( 196 func_name="gen_dfs", 197 grid_shape=grid_shape_, 198 start_coord=start_coord, 199 n_accessible_cells=int(n_accessible_cells), 200 max_tree_depth=int(max_tree_depth), 201 # oh my god this took so long to track down. its almost 5am and I've spent like 2 hours on this bug 202 # it was checking that len(visited_cells) == n_accessible_cells, but this means that the maze is 203 # treated as fully connected even when it is most certainly not, causing solving the maze to break 204 fully_connected=bool(len(visited_cells) == n_total_cells), 205 visited_cells={tuple(int(x) for x in coord) for coord in visited_cells}, 206 ), 207 )
generate a lattice maze using depth first search, iterative
Arguments
grid_shape: Coord
: the shape of the gridlattice_dim: int
: the dimension of the lattice (default:2
)accessible_cells: int | float |None
: the number of accessible cells in the maze. IfNone
, defaults to the total number of cells in the grid. if a float, asserts it is <= 1 and treats it as a proportion of total cells (default:None
)max_tree_depth: int | float | None
: the maximum depth of the tree. IfNone
, defaults to2 * accessible_cells
. if a float, asserts it is <= 1 and treats it as a proportion of the sum of the grid shape (default:None
)do_forks: bool
: whether to allow forks in the maze. IfFalse
, the maze will be have no forks and will be a simple hallway.start_coord: Coord | None
: the starting coordinate of the generation algorithm. IfNone
, defaults to a random coordinate.
algorithm
- Choose the initial cell, mark it as visited and push it to the stack
- While the stack is not empty
- Pop a cell from the stack and make it a current cell
- If the current cell has any neighbours which have not been visited
- Push the current cell to the stack
- Choose one of the unvisited neighbours
- Remove the wall between the current cell and the chosen cell
- Mark the chosen cell as visited and push it to the stack
209 @staticmethod 210 def gen_prim( 211 grid_shape: Coord | CoordTup, 212 lattice_dim: int = 2, 213 accessible_cells: float | None = None, 214 max_tree_depth: float | None = None, 215 do_forks: bool = True, 216 start_coord: Coord | None = None, 217 ) -> LatticeMaze: 218 "(broken!) generate a lattice maze using Prim's algorithm" 219 warnings.warn( 220 "gen_prim does not correctly implement prim's algorithm, see issue: https://github.com/understanding-search/maze-dataset/issues/12", 221 ) 222 return LatticeMazeGenerators.gen_dfs( 223 grid_shape=grid_shape, 224 lattice_dim=lattice_dim, 225 accessible_cells=accessible_cells, 226 max_tree_depth=max_tree_depth, 227 do_forks=do_forks, 228 start_coord=start_coord, 229 randomized_stack=True, 230 )
(broken!) generate a lattice maze using Prim's algorithm
232 @staticmethod 233 def gen_wilson( 234 grid_shape: Coord | CoordTup, 235 **kwargs, 236 ) -> LatticeMaze: 237 """Generate a lattice maze using Wilson's algorithm. 238 239 # Algorithm 240 Wilson's algorithm generates an unbiased (random) maze 241 sampled from the uniform distribution over all mazes, using loop-erased random walks. The generated maze is 242 acyclic and all cells are part of a unique connected space. 243 https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm 244 """ 245 assert not kwargs, ( 246 f"gen_wilson does not take any additional arguments, got {kwargs = }" 247 ) 248 249 grid_shape_: Coord = np.array(grid_shape) 250 251 # Initialize grid and visited cells 252 connection_list: ConnectionList = np.zeros((2, *grid_shape_), dtype=np.bool_) 253 visited: Bool[np.ndarray, "x y"] = np.zeros(grid_shape_, dtype=np.bool_) 254 255 # Choose a random cell and mark it as visited 256 start_coord: Coord = _random_start_coord(grid_shape_, None) 257 visited[start_coord[0], start_coord[1]] = True 258 del start_coord 259 260 while not visited.all(): 261 # Perform loop-erased random walk from another random cell 262 263 # Choose walk_start only from unvisited cells 264 unvisited_coords: CoordArray = np.column_stack(np.where(~visited)) 265 walk_start: Coord = unvisited_coords[ 266 np.random.choice(unvisited_coords.shape[0]) 267 ] 268 269 # Perform the random walk 270 path: list[Coord] = [walk_start] 271 current: Coord = walk_start 272 273 # exit the loop once the current path hits a visited cell 274 while not visited[current[0], current[1]]: 275 # find a valid neighbor (one always exists on a lattice) 276 neighbors: CoordArray = get_neighbors_in_bounds(current, grid_shape_) 277 next_cell: Coord = neighbors[np.random.choice(neighbors.shape[0])] 278 279 # Check for loop 280 loop_exit: int | None = None 281 for i, p in enumerate(path): 282 if np.array_equal(next_cell, p): 283 loop_exit = i 284 break 285 286 # erase the loop, or continue the walk 287 if loop_exit is not None: 288 # this removes everything after and including the loop start 289 path = path[: loop_exit + 1] 290 # reset current cell to end of path 291 current = path[-1] 292 else: 293 path.append(next_cell) 294 current = next_cell 295 296 # Add the path to the maze 297 for i in range(len(path) - 1): 298 c_1: Coord = path[i] 299 c_2: Coord = path[i + 1] 300 301 # find the dimension of the connection 302 delta: Coord = c_2 - c_1 303 dim: int = int(np.argmax(np.abs(delta))) 304 305 # if positive, down/right from current coord 306 # if negative, up/left from current coord (down/right from neighbor) 307 clist_node: Coord = c_1 if (delta.sum() > 0) else c_2 308 connection_list[dim, clist_node[0], clist_node[1]] = True 309 visited[c_1[0], c_1[1]] = True 310 # we dont add c_2 because the last c_2 will have already been visited 311 312 return LatticeMaze( 313 connection_list=connection_list, 314 generation_meta=dict( 315 func_name="gen_wilson", 316 grid_shape=grid_shape_, 317 fully_connected=True, 318 ), 319 )
Generate a lattice maze using Wilson's algorithm.
Algorithm
Wilson's algorithm generates an unbiased (random) maze sampled from the uniform distribution over all mazes, using loop-erased random walks. The generated maze is acyclic and all cells are part of a unique connected space. https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm
321 @staticmethod 322 def gen_percolation( 323 grid_shape: Coord | CoordTup, 324 p: float = 0.4, 325 lattice_dim: int = 2, 326 start_coord: Coord | None = None, 327 ) -> LatticeMaze: 328 """generate a lattice maze using simple percolation 329 330 note that p in the range (0.4, 0.7) gives the most interesting mazes 331 332 # Arguments 333 - `grid_shape: Coord`: the shape of the grid 334 - `lattice_dim: int`: the dimension of the lattice (default: `2`) 335 - `p: float`: the probability of a cell being accessible (default: `0.5`) 336 - `start_coord: Coord | None`: the starting coordinate for the connected component (default: `None` will give a random start) 337 """ 338 assert p >= 0 and p <= 1, f"p must be between 0 and 1, got {p}" # noqa: PT018 339 grid_shape_: Coord = np.array(grid_shape) 340 341 start_coord = _random_start_coord(grid_shape_, start_coord) 342 343 connection_list: ConnectionList = np.random.rand(lattice_dim, *grid_shape_) < p 344 345 connection_list = _fill_edges_with_walls(connection_list) 346 347 output: LatticeMaze = LatticeMaze( 348 connection_list=connection_list, 349 generation_meta=dict( 350 func_name="gen_percolation", 351 grid_shape=grid_shape_, 352 percolation_p=p, 353 start_coord=start_coord, 354 ), 355 ) 356 357 # generation_meta is sometimes None, but not here since we just made it a dict above 358 output.generation_meta["visited_cells"] = output.gen_connected_component_from( # type: ignore[index] 359 start_coord, 360 ) 361 362 return output
generate a lattice maze using simple percolation
note that p in the range (0.4, 0.7) gives the most interesting mazes
Arguments
grid_shape: Coord
: the shape of the gridlattice_dim: int
: the dimension of the lattice (default:2
)p: float
: the probability of a cell being accessible (default:0.5
)start_coord: Coord | None
: the starting coordinate for the connected component (default:None
will give a random start)
364 @staticmethod 365 def gen_dfs_percolation( 366 grid_shape: Coord | CoordTup, 367 p: float = 0.4, 368 lattice_dim: int = 2, 369 accessible_cells: int | None = None, 370 max_tree_depth: int | None = None, 371 start_coord: Coord | None = None, 372 ) -> LatticeMaze: 373 """dfs and then percolation (adds cycles)""" 374 grid_shape_: Coord = np.array(grid_shape) 375 start_coord = _random_start_coord(grid_shape_, start_coord) 376 377 # generate initial maze via dfs 378 maze: LatticeMaze = LatticeMazeGenerators.gen_dfs( 379 grid_shape=grid_shape_, 380 lattice_dim=lattice_dim, 381 accessible_cells=accessible_cells, 382 max_tree_depth=max_tree_depth, 383 start_coord=start_coord, 384 ) 385 386 # percolate 387 connection_list_perc: np.ndarray = ( 388 np.random.rand(*maze.connection_list.shape) < p 389 ) 390 connection_list_perc = _fill_edges_with_walls(connection_list_perc) 391 392 maze.__dict__["connection_list"] = np.logical_or( 393 maze.connection_list, 394 connection_list_perc, 395 ) 396 397 # generation_meta is sometimes None, but not here since we just made it a dict above 398 maze.generation_meta["func_name"] = "gen_dfs_percolation" # type: ignore[index] 399 maze.generation_meta["percolation_p"] = p # type: ignore[index] 400 maze.generation_meta["visited_cells"] = maze.gen_connected_component_from( # type: ignore[index] 401 start_coord, 402 ) 403 404 return maze
dfs and then percolation (adds cycles)
406 @staticmethod 407 def gen_kruskal( 408 grid_shape: "Coord | CoordTup", 409 lattice_dim: int = 2, 410 start_coord: "Coord | None" = None, 411 ) -> "LatticeMaze": 412 """Generate a maze using Kruskal's algorithm. 413 414 This function generates a random spanning tree over a grid using Kruskal's algorithm. 415 Each cell is treated as a node, and all valid adjacent edges are listed and processed 416 in random order. An edge is added (i.e. its passage carved) only if it connects two cells 417 that are not already connected. The resulting maze is a perfect maze (i.e. a spanning tree) 418 without cycles. 419 420 https://en.wikipedia.org/wiki/Kruskal's_algorithm 421 422 # Parameters: 423 - `grid_shape : Coord | CoordTup` 424 The shape of the maze grid (for example, `(n_rows, n_cols)`). 425 - `lattice_dim : int` 426 The lattice dimension (default is `2`). 427 - `start_coord : Coord | None` 428 Optionally, specify a starting coordinate. If `None`, a random coordinate will be chosen. 429 - `**kwargs` 430 Additional keyword arguments (currently unused). 431 432 # Returns: 433 - `LatticeMaze` 434 A maze represented by a connection list, generated as a spanning tree using Kruskal's algorithm. 435 436 # Usage: 437 ```python 438 maze = gen_kruskal((10, 10)) 439 ``` 440 """ 441 assert lattice_dim == 2, ( # noqa: PLR2004 442 "Kruskal's algorithm is only implemented for 2D lattices." 443 ) 444 # Convert grid_shape to a tuple of ints 445 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 446 n_rows, n_cols = grid_shape_ 447 448 # Initialize union-find data structure. 449 parent: dict[tuple[int, int], tuple[int, int]] = {} 450 451 def find(cell: tuple[int, int]) -> tuple[int, int]: 452 while parent[cell] != cell: 453 parent[cell] = parent[parent[cell]] 454 cell = parent[cell] 455 return cell 456 457 def union(cell1: tuple[int, int], cell2: tuple[int, int]) -> None: 458 root1 = find(cell1) 459 root2 = find(cell2) 460 parent[root2] = root1 461 462 # Initialize each cell as its own set. 463 for i in range(n_rows): 464 for j in range(n_cols): 465 parent[(i, j)] = (i, j) 466 467 # List all possible edges. 468 # For vertical edges (i.e. connecting a cell to its right neighbor): 469 edges: list[tuple[tuple[int, int], tuple[int, int], int]] = [] 470 for i in range(n_rows): 471 for j in range(n_cols - 1): 472 edges.append(((i, j), (i, j + 1), 1)) 473 # For horizontal edges (i.e. connecting a cell to its bottom neighbor): 474 for i in range(n_rows - 1): 475 for j in range(n_cols): 476 edges.append(((i, j), (i + 1, j), 0)) 477 478 # Shuffle the list of edges. 479 import random 480 481 random.shuffle(edges) 482 483 # Initialize connection_list with no connections. 484 # connection_list[0] stores downward connections (from cell (i,j) to (i+1,j)). 485 # connection_list[1] stores rightward connections (from cell (i,j) to (i,j+1)). 486 import numpy as np 487 488 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 489 490 # Process each edge; if it connects two different trees, union them and carve the passage. 491 for cell1, cell2, direction in edges: 492 if find(cell1) != find(cell2): 493 union(cell1, cell2) 494 if direction == 0: 495 # Horizontal edge: connection is stored in connection_list[0] at cell1. 496 connection_list[0, cell1[0], cell1[1]] = True 497 else: 498 # Vertical edge: connection is stored in connection_list[1] at cell1. 499 connection_list[1, cell1[0], cell1[1]] = True 500 501 if start_coord is None: 502 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 503 504 generation_meta: dict = dict( 505 func_name="gen_kruskal", 506 grid_shape=grid_shape_, 507 start_coord=start_coord, 508 algorithm="kruskal", 509 fully_connected=True, 510 ) 511 return LatticeMaze( 512 connection_list=connection_list, generation_meta=generation_meta 513 )
Generate a maze using Kruskal's algorithm.
This function generates a random spanning tree over a grid using Kruskal's algorithm. Each cell is treated as a node, and all valid adjacent edges are listed and processed in random order. An edge is added (i.e. its passage carved) only if it connects two cells that are not already connected. The resulting maze is a perfect maze (i.e. a spanning tree) without cycles.
https://en.wikipedia.org/wiki/Kruskal's_algorithm
Parameters:
grid_shape : Coord | CoordTup
The shape of the maze grid (for example,(n_rows, n_cols)
).lattice_dim : int
The lattice dimension (default is2
).start_coord : Coord | None
Optionally, specify a starting coordinate. IfNone
, a random coordinate will be chosen.**kwargs
Additional keyword arguments (currently unused).
Returns:
LatticeMaze
A maze represented by a connection list, generated as a spanning tree using Kruskal's algorithm.
Usage:
maze = gen_kruskal((10, 10))
515 @staticmethod 516 def gen_recursive_division( 517 grid_shape: "Coord | CoordTup", 518 lattice_dim: int = 2, 519 start_coord: "Coord | None" = None, 520 ) -> "LatticeMaze": 521 """Generate a maze using the recursive division algorithm. 522 523 This function generates a maze by recursively dividing the grid with walls and carving a single 524 passage through each wall. The algorithm begins with a fully connected grid (i.e. every pair of adjacent 525 cells is connected) and then removes connections along a chosen division line—leaving one gap as a passage. 526 The resulting maze is a perfect maze, meaning there is exactly one path between any two cells. 527 528 # Parameters: 529 - `grid_shape : Coord | CoordTup` 530 The shape of the maze grid (e.g., `(n_rows, n_cols)`). 531 - `lattice_dim : int` 532 The lattice dimension (default is `2`). 533 - `start_coord : Coord | None` 534 Optionally, specify a starting coordinate. If `None`, a random coordinate is chosen. 535 - `**kwargs` 536 Additional keyword arguments (currently unused). 537 538 # Returns: 539 - `LatticeMaze` 540 A maze represented by a connection list, generated using recursive division. 541 542 # Usage: 543 ```python 544 maze = gen_recursive_division((10, 10)) 545 ``` 546 """ 547 assert lattice_dim == 2, ( # noqa: PLR2004 548 "Recursive division algorithm is only implemented for 2D lattices." 549 ) 550 # Convert grid_shape to a tuple of ints. 551 grid_shape_: CoordTup = tuple(int(x) for x in grid_shape) # type: ignore[assignment] 552 n_rows, n_cols = grid_shape_ 553 554 # Initialize connection_list as a fully connected grid. 555 # For horizontal connections: for each cell (i,j) with i in [0, n_rows-2], set connection to True. 556 # For vertical connections: for each cell (i,j) with j in [0, n_cols-2], set connection to True. 557 connection_list = np.zeros((2, n_rows, n_cols), dtype=bool) 558 connection_list[0, : n_rows - 1, :] = True 559 connection_list[1, :, : n_cols - 1] = True 560 561 def divide(x: int, y: int, width: int, height: int) -> None: 562 """Recursively divide the region starting at (x, y) with the given width and height. 563 564 Removes connections along the chosen division line except for one randomly chosen gap. 565 """ 566 if width < 2 or height < 2: # noqa: PLR2004 567 return 568 569 if width > height: 570 # Vertical division. 571 wall_col = random.randint(x + 1, x + width - 1) 572 gap_row = random.randint(y, y + height - 1) 573 for row in range(y, y + height): 574 if row == gap_row: 575 continue 576 # Remove the vertical connection between (row, wall_col-1) and (row, wall_col). 577 if wall_col - 1 < n_cols - 1: 578 connection_list[1, row, wall_col - 1] = False 579 # Recurse on the left and right subregions. 580 divide(x, y, wall_col - x, height) 581 divide(wall_col, y, x + width - wall_col, height) 582 else: 583 # Horizontal division. 584 wall_row = random.randint(y + 1, y + height - 1) 585 gap_col = random.randint(x, x + width - 1) 586 for col in range(x, x + width): 587 if col == gap_col: 588 continue 589 # Remove the horizontal connection between (wall_row-1, col) and (wall_row, col). 590 if wall_row - 1 < n_rows - 1: 591 connection_list[0, wall_row - 1, col] = False 592 # Recurse on the top and bottom subregions. 593 divide(x, y, width, wall_row - y) 594 divide(x, wall_row, width, y + height - wall_row) 595 596 # Begin the division on the full grid. 597 divide(0, 0, n_cols, n_rows) 598 599 if start_coord is None: 600 start_coord = tuple(np.random.randint(0, n) for n in grid_shape_) # type: ignore[assignment] 601 602 generation_meta: dict = dict( 603 func_name="gen_recursive_division", 604 grid_shape=grid_shape_, 605 start_coord=start_coord, 606 algorithm="recursive_division", 607 fully_connected=True, 608 ) 609 return LatticeMaze( 610 connection_list=connection_list, generation_meta=generation_meta 611 )
Generate a maze using the recursive division algorithm.
This function generates a maze by recursively dividing the grid with walls and carving a single passage through each wall. The algorithm begins with a fully connected grid (i.e. every pair of adjacent cells is connected) and then removes connections along a chosen division line—leaving one gap as a passage. The resulting maze is a perfect maze, meaning there is exactly one path between any two cells.
Parameters:
grid_shape : Coord | CoordTup
The shape of the maze grid (e.g.,(n_rows, n_cols)
).lattice_dim : int
The lattice dimension (default is2
).start_coord : Coord | None
Optionally, specify a starting coordinate. IfNone
, a random coordinate is chosen.**kwargs
Additional keyword arguments (currently unused).
Returns:
LatticeMaze
A maze represented by a connection list, generated using recursive division.
Usage:
maze = gen_recursive_division((10, 10))
mapping of generator names to generator functions, useful for loading MazeDatasetConfig
649def get_maze_with_solution( 650 gen_name: str, 651 grid_shape: Coord | CoordTup, 652 maze_ctor_kwargs: dict | None = None, 653) -> SolvedMaze: 654 "helper function to get a maze already with a solution" 655 if maze_ctor_kwargs is None: 656 maze_ctor_kwargs = dict() 657 # TYPING: error: Too few arguments [call-arg] 658 # not sure why this is happening -- doesnt recognize the kwargs? 659 maze: LatticeMaze = GENERATORS_MAP[gen_name](grid_shape, **maze_ctor_kwargs) # type: ignore[call-arg] 660 solution: CoordArray = np.array(maze.generate_random_path()) 661 return SolvedMaze.from_lattice_maze(lattice_maze=maze, solution=solution)
helper function to get a maze already with a solution